PROBLEM: Where's my desk? What do I do there?
Enter the sergeant's office and walk to the desk against the right
wall. Look in the In Basket on your desk. Read the note.
PROBLEM: What do I do in the briefing room?
Walk into the room and talk to Officer Morales. Go to the front of
the room and get the clipboard hanging on the left side of the
podium. Conduct the briefing. Go to your office and conduct an
interview with Morales after the briefing.
PROBLEM: What should I do during the interview with Officer
Morales?
After Morales is seated, talk to her. Continue talking with her
until she walks out. Select Sustained on the form.
PROBLEM: What should I do in the locker room?
Find your locker. It is in the middle of the middle row. Open it.
Take the nightstick, the flashlight, and the notebook.
PROBLEM: Where else can I go on the first floor?
Just down the hall from the locker room is a supply closet. Open it
and take some batteries and flares for later.
PROBLEM: I can't seem to do anything on the third floor!
You will need a computer ID request form. Go back to your office
and look in your In Basket. You will find a computer ID request
form. Present the requisition form to the head technician, and will
give you an access card for the computer on your desk. Click the
hand icon on the card to pick it up.
PROBLEM: When do I get to leave the station?
After you receive your computer access card from the Electronics
Systems Control office go back to your desk and try out your
machine. Explore the station. After a while you'll be paged. Use
the phone on your desk to respond to dispatch. Get in the black and
white and hit the road!
PROBLEM: How do I operate the patrol car?
Click the hand icon on the driver's door to get in the car. Click
the walk icon on your door to exit the car. You'll be able to exit
your car only when you have a genuine need to be somewhere. You can
accelerate, decelerate, and turn your car by clicking on the small,
moving car appearing on your screen. Don't take the corners too
fast and obey the traffic laws! Turn on your flashing lights and
siren only when you are going to pull somebody over or you are
rushing to the scene of a crime.
PROBLEM: Where is Aspen Falls? What do I do there?
Drive along River until you see the Aspen Falls sign. Stop your car
and exit. After talking to the concerned female citizen with the
child in her arms, go one screen right to the river. Here you'll
find a man acting strangely. Click the hand icon on him. He will
throw your badge in the river and then dive in himself. While he's
swimming search his clothes, find his keys, and throw them in the
river. Just before he attacks you, select the nightstick, and click
it on him. While he's on the ground, cuff him. Search him when you
take him back to the car. Put him in the passenger seat and take
him to jail. The jail is located back at the police station.
PROBLEM: How do I book the prisoner?
Lock your gun in the gun locker after you arrive outside the jail.
Enter the jail and walk to the booking window. Take the nut's knife
and put it into the property drawer. Hand the jailer the nut's
driver's license. Click the hand icon on the sally port door and
enter the correct section number to complete the booking.
PROBLEM: How do I complete my shift on Day 1?
Since you have been assigned traffic duty, it is time to patrol the
freeway (41). The first stop is a problem with Morales.
PROBLEM: How should I handle Officer Morales?
Talk to Officer Morales then the violator. Talk to Officer Morales
again. This time, a decision dialog box will appear on your screen.
Select the Signature box. Talk to the violator one last time, then
get in your car and drive away. Continue patrolling the freeway.
PROBLEM: Who should I pull over on the freeway?
You should pull over anyone violating the law. Perhaps a speeder,
someone driving under the influence, someone driving dangerously
slow. Be observant out there. Click the eye icon on any suspect
vehicles. You'll get a description and more importantly you'll get
the license plate number. Click the hand icon on the computer
screen, select Plate ID and enter the license number in order to
identify the vehicle and driver. There is one speeder who is one of
Lytton's finest working undercover. Don't pull him over. Tip:
look for exempt plates.
PROBLEM: Help! I keep getting run over trying to get out of my
car!
Try clicking the walk icon on the passenger door of the suspect's
car. This way Sonny won't walk out into traffic. Click the talk
icon on the driver's side of the car. Sonny will walk around the
front of the car and look into traffic before approaching the
suspect.
PROBLEM: How do I write a ticket?
When you first pull over a suspect, the time will display in the
upper left corner of the screen. Write this time down. After you
get the suspect's driver's license, click it on your car's computer
screen. Select Form 900. Now enter the time you wrote down and the
violation number of his offense from your game documentation. Click
the hand icon on the ticket and license, then give them to the
suspect.
PROBLEM: How do I handle a drunk driver?
Talk to the drunk driver a couple of times. Administer the field
sobriety test by moving the finger on the screen first to the
extreme right then to the extreme left a couple of times. Search
the drunk by using the hand icon. Select the handcuffs from your
inventory and use them on the suspect. Put the suspect in your car
by clicking the hand icon on your passenger door. Drive to the
jail. After you reach the booking room remove the handcuffs.
Administer a breath test using the breath machine. Click the hand
icon on the property drawer and the drunk will empty his pockets.
Charge him with the appropriate offense code from your game
documentation.
PROBLEM: How do I handle the low rider?
The low rider is blocking traffic. Try getting his attention by
driving one car length behind him in the slow lane with your lights
and siren on. Eventually you will get his attention and he'll pull
over.
PROBLEM: What do I do at the Oak Tree Mall?
Look at Marie. Take the gold chain from her hand, then ride with
her to the hospital. When you return to the scene, talk to the
reporter. He'll give you his business card. Put some batteries in
your flashlight, turn it on, and look under the driver's side of
Marie's car. Get the bronze star. Drive home, it's been a rough
day.
PROBLEM: What should I do at the beginning of Day Two?
Get up and get dressed. Take the music box from the top shelf of
your closet. Drive to the station.
PROBLEM: What should I do at the station on day two?
Enter the Homicide office. You'll be working here now. Write down
the two case numbers the captain gives you. Select the computer and
insert your computer access card. Select the Homicide directory,
then select Serial #. Enter the serial number from the back of the
bronze star. You will get a case number. Select Review Case and
enter this case number. View the case file. Enter the two case
numbers the captain gave you. View these case files and note the
time and location of each stabbing.
PROBLEM: What else should I do at the station?
Talk to the officer reading the paper. He will give you a hint on
what to do next. Call the reporter you spoke with last night. His
business card is in your inventory. Book the bronze star and the
gold chain as evidence for case #199144 in the evidence booking room
beside the jail entrance.
PROBLEM: I'm visiting Marie in the hospital, what should I do?
Get Marie's room number from the head nurse. Buy a rose from the
florist. Give Marie the rose and the music box from home. Kiss her
then leave the hospital.
PROBLEM: What should I do at the beginning of Day Three?
When you arrive at the homicide office, look in your in basket on
your desk and read the note. Drive to the location indicated on the
note.
PROBLEM: What do I do at the abandoned warehouse?
Walk up the stairs over to the pile of papers behind the shopping
cart. Identify yourself by selecting your wallet from inventory and
clicking it on the person lying there. You've found the witness the
note was referring to.
PROBLEM: How can I talk convince the bag lady to cooperate with
me?
Secure her cart with your handcuffs and she will return to the
station with you.
PROBLEM: How can the bag lady help me?
Talk to her. Take the lunch from the desk behind you in the
homicide office and give it to her. Use your computer and select
TOOLS. Select Drawing Composite. Keep working with the drawing
program until the bag lady tells you that each feature looks okay.
Now select Search. The computer will come up with some characters.
She will give you a positive identification. Turn off your computer
and talk to her once again, She will ask to go back. Return her to
the warehouse. Don't forget your handcuffs.
PROBLEM: What should I do at the beginning of Day Four?
Go to the station and enter your office. Look in the In Basket on
your desk and read the subpoena. Take the elevator to the
Electronics Systems Control office and take the tracking device from
the head technician's desk drawer. Go to the ground floor and take
the calibration chart from the glove compartment of the black and
white patrol car. Drive the unmarked car to the courthouse.
PROBLEM: I keep losing the court case!
Click the talk icon on the attorneys to answer questions. Be sure
you have the calibration chart from the black and white patrol car.
Give the calibration chart to the prosecuting attorney when he asks
for it. Make sure that you entered the correct time when you gave
Juan the ticket.
PROBLEM: Morales went is making a phone call. What should I
do?
When officer Morales leaves to make a phone call, take the key from
her purse. Have Zak make a copy of the key. Pay Zak for his work.
Return the key to her purse before she gets back in the car with
you.
PROBLEM: What do I do at the alley murder scene?
Morales will take some photos. Open the trunk of the unmarked car,
then open the case. Take the toothpicks, the scraper, and the
envelopes. Look at the body in the dumpster. Get the victim's
driver's license from his pocket. Click the notebook on the
driver's license. Click the toothpick on the victim's fingernails.
Open the victim's shirt and look at the pentagram. Click the
notebook on the pentagram. Walk to the left rear of the abandoned
vehicle and click the eye icon on it. Get a paint sample by
clicking the scraper on the car. Walk to the trunk of the unmarked
car and return the scraper, the toothpicks, and any unused
envelopes. Drive back to the station.
PROBLEM: I've returned to the station. How do I proceed?
Walk into the homicide office and look in the In Basket on your
desk. Read the note. Turn on the computer on your desk. Click on
Homicide and select New File. Book your evidence in the evidence
booking room under the new case number you just created. Drive to
the hospital.
PROBLEM: What should I do at the hospital?
Look at the doctor's chart at the foot of Marie's bed. Now look at
the IV bottle. Notice the difference between the amount the doctor
prescribed and the actual amount in the IV bottle. Press the call
button above Marie's head. Talk to the nurse and the doctor.
Return to your home.
PROBLEM: What should I do at the beginning of Day Five?
Go into the homicide office and read the memo on the bulletin board.
Use your computer. Select Evidence Analysis and make note of the
description of the possible suspect vehicle. Call dispatch from
your phone and request they broadcast a b.o.l (be on lookout) for
the suspect vehicle. Use your computer again. This time select
Tools, then City Map. Enter the locations of the three murders and
Marie's attempted murder. Connect the locations and you will see an
incomplete pentagram. If you have not charted the points correctly,
try again until the program tells you you see the incomplete
pentagram. Connect the fifth point between eighth and ninth streets
on Palm. This will be the location of the next possible murder. Go
to the psychologist's office across the hall from the briefing room.
PROBLEM: What should I do in the psychologist's office?
Pick up the file on his desk and read it.
PROBLEM: OK.. I've looked at the file, now what?
Go to the ground floor and enter your car. Respond to the "Old
Nugget Saloon".
PROBLEM: I need help at the Old Nugget!
Get the scraper and envelopes from the trunk of the unmarked car.
Walk to the vehicle in front of the Old Nugget. Click the eye icon
on the left rear side of the car. Plant the tracking device on the
car. Click the scraper on the car to get a paint sample. Enter the
saloon. When a second pool player enters, click the eye icon, then
select your gun from inventory. When the suspect flees, follow him
in your car using the tracker.
PROBLEM: What should I do at the car crash?
Open the car trunk and get the flares. Put the flares on the
freeway. Look at the overturned vehicle. Take the keys from the
ignition. Open the trunk of the suspect vehicle and note how many
cocaine packets there are. Click the hand icon on the cocaine
packets. After the coroner arrives, return to the station.
PROBLEM: I've returned to the station. What do I do now?
While Officer Morales is booking evidence go to the homicide office.
Use your copy of Morales' key to get into her desk. Look in her
drawer and note her locker combination. Close and lock her drawer.
Take the elevator to the garage and book your evidence in the
evidence booking room under either case 199145 or 199144.
PROBLEM: I'm with Marie at the hospital again. What should I do?
Kiss her. Return home.
PROBLEM: What should I do at the beginning of Day Six?
Go to the Homicide office and talk to Morales. After she walks out
of the room, take the elevator to the first floor and walk into the
men's locker room. Create a diversion by putting a roll of toilet
paper in the toilet. When you see water running onto the floor walk
out of the locker room. Talk to the janitor. While he's busy in
the men's locker room go into the women's locker room. Find and
open Officer Morales' locker. Click your notebook on her locker and
return to the Homicide office. Talk to the captain about your
discovery. Wait for your partner to return.
PROBLEM: What do I at the coroner's office?
Get the manilla envelope and open it. Read the tags on the bodies.
When the coroner arrives he will give you a news clipping. Take
note of Rocklin's last known address. Go back to your car. After
you receive the call, respond to the hospital.
PROBLEM: What should I do at the hospital?
Give the locket from the coroner's office to Marie. Leave the
hospital and get back in your car. After receiving the call,
respond to the address given to you by dispatch.
PROBLEM: What am I supposed to do at the burning house?
Get the scraper and some envelopes from the trunk of the your
unmarked car. When the fire chief gives his okay, enter the house.
Pick up the photograph laying on the floor partially covered with
debris. Look at the photo and note the following: a) The address
partially covered by one of the subjects. b) The "palm" tree
(street name). c) The subject in uniform. Enter the altar room.
Use the scraper and envelope to get a sample of blood and hair.
Return to your car and drive to the mall.
PROBLEM: I'm at the mall and I don't know what to do!
Enter the Army recruiting office. Wait until the recruiter finishes
his spiel then show your wallet to him. Show him the photo of
Michael and Jessie Bains. After the recruiter prints out the file
remove it from the printer and read it. Return to the car and drive
to the police station.
PROBLEM: I've returned to the station. What do I do?
Talk to the psychologist. Show him Michael Bains' military record.
After hearing Michael Bains' psychological profile return to the
unmarked car.
PROBLEM: I'm at the crack house but I can't get them to cooperate.
You will need a search warrant.
PROBLEM: How do I get a search warrant?
Talk to the court reporter. Take the news clipping out of your
inventory and show it to the court reporter. Talk to the judge.
Show the judge the photo of Michael and Jessie Bains. Show her the
news clipping. The judge will give you a search warrant. Return to
the crack house.
PROBLEM: I tried to serve the warrant but nobody is answering.
You won't be able to serve the warrant, yet. You need to bring in a
team to help you. Return to the station. At the station, go to the
evidence booking room and book the photo, the sample of blood and
hair, the news clipping, the cult book, and the cult ring. Then go
to the courthouse. Talk to the judge in the judge's chambers, and
she will grant your request for help. Return to the crack house.
PROBLEM: I'm back at the crack house. How do I proceed?
Exit your car and draw your weapon. To draw your weapon, select the
gun from inventory and click it on Sonny. Walk to the left side of
the crack house door. Click the Talk icon on the ram. After the
door is broken down, enter the house.
PROBLEM: What do I do inside the crack house?
When you enter the house, a suspect will fire at you. Place the
cross hairs on the suspect and immediately return fire. A second
suspect will appear and surrender. Walk behind him and cuff him.
After the backup officer walks the suspect out of the house, lift up
the cushion on the sofa and take the TV remote control. Click the
control icon on the TV and push button 8.
PROBLEM: I've discovered a secret room! What do I do?
Walk through the fireplace with your gun drawn. A dangerous third
suspect is waiting for you behind the barrels down here. As soon as
you spot him, place the cross hairs on him and fire immediately.
Congratulations! You've broken Lytton's drug cult ring!